Wednesday, May 6, 2015

The Principles For Game Design Students

By Michael Robert Peterson


If you've been a fan of video games for a long time, you already know what elements help to make a good game. You know how graphics should be presented and how the feel of the game should be. These are just a few examples to consider, but they do not exactly go over what are considered the principles of game design. For those who are looking for greater evidence, in this regard, make sure that these points are kept in the back of your mind.

To start off, new ideas should be introduced over the course of time. However, this has to be done in such a way that instructions aren't blatantly obvious; gamers feel as though they are being talked down to otherwise. For example, if one level brings up an item that allows a certain function, the level in question should be built around that very item. It's a simple strategy but it's one that just about any gamer can attest to, regardless of experience.

What about the ways in which stories are told in game design? You have to know that several elements can play into the effectiveness of a game's narrative, ranging from the music that's played during certain scenes to how well the dialogue is crafted. When these sorts of elements are made shoddily, no gamer is going to want to see what the story has to show next. In game design, story creation is an endeavor that takes quite a bit of effort to carry out.

Finally, a game should be fun to play. It's a simple concept - and one that doesn't have to be said, in all honesty - but this is where level structure can come into play once more. It should feel rewarding to overcome obstacles, no matter how tricky or challenging they may be. When this level of weight is presented, gamers are much likelier to press on and learn more about the story they're being presented. Without enjoyment, no game is going to stand strong.

As you can see, the concept of game design is rooted in a number of ideals. It's apparent that while some of them may be more obvious than others, there's no denying the fact that they matter all the same. With these points in mind, hopefully the games you create in the future will be that much more engaging. Provided you put forth the effort, whether it's for months or even years, there will be little doubt that this can be carried out.




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